I served as a concept artist, while helping manage art outsource vendors, on Transformers: Legends, a multiplayer card battle game featuring the mostly the Generation 1 cast.
"Rodimus Prime" vehicle form
Design/concept sketch for card portrait
"Blades" and "Dirge" character transformation progresssions
1st and 2nd panels by Brian White, 3rd and 4th panels by Dan Khanna
"Arcee" vehicle form
Design/concept sketch for card portrait (final paint by outsource studio artists)
"Arcee" vehicle form
Design/concept sketch for card portrait (final 2D paint by outsource studio artists)
"Inferno" vehicle form
Design/concept sketch for card portrait
"Brainstorm" and "Highbrow" vehicle forms
Design/concept sketches for card portrait
"Hardshell" Design/concept sketch for card portrait
Event Promo banners (characters painted over by outsource studio artists from provided sketches)
(except UI HUD)
Transformers: Legends mobile game - DeNA
Epilogue composition with 5-layer parallax (characters painted over by outsource studio artists from provided sketches)
Transformers: Legends mobile game - DeNA
OS Art Direction for Blaster 2D character artwork WIP feedback
OS Art Direction for Cliffjumper 2D character artwork WIP1 feedback
OS Art Direction for Cliffjumper 2D character artwork WIP2 feedback
OS Art Direction for Dirge 2D character artwork WIP1 feedback
OS Art Direction for Dirge 2D character artwork WIP2 feedback
OS Art Direction for Elita 1 2D character artwork WIP2 feedback
OS Art Direction for Elita 1 2D character artwork WIP3 feedback
OS Art Direction for Reflector 2D character artwork WIP1 feedback
OS Art Direction for Reflector 2D character artwork WIP2 feedback
Various weapon concept sketches
Transformers: Legends mobile game - DeNA
"Blight" and "Hun-Gurrr" original weapons design sketches
"Blight" and "Hun-Gurrr" weapons 2D paint (traditional 2D art, Photoshop colors/effects over scanned pencil sketches, no AI)
"Blight" concept art revisited (AI enhanced variant/Photoshop)